Tristan
Brown

Gameplay and combat designer. I build boss fights, enemy AI, and the systems that make them feel good to fight, in Unreal Engine 5 and C++.

Tristan Brown

About me

I'm a game developer with a B.S. in Computer Science (Animation & Games) from BYU. My focus is combat: how an attack reads, how long a player has to react, and how an encounter teaches its own rules.

I work across design and code, using C++ where systems need to scale and Blueprints where iteration speed matters most. I've led a 30-person team as producer, and today I teach game development to students remotely at Game-U.